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Post by katasi on Mar 5, 2008 16:00:30 GMT -5
I like your style quite a bit, Katasi. Although at the same time, I can't help but feel a sort of "tl;dr" type of thing from all of the TEXT TEXT TEXT TEXT TEXT, but that's just because I'm a lazy bastard. ;P lol, bookkeeping is a bitch with all that micromanagement, but hey I'm hoping it'll bring in enough RP to be worth it.
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Post by katasi on Mar 5, 2008 1:10:41 GMT -5
Thanks Acclue. Lol, Zel is taking a pretty good way to. I'd like to remind everyone that as the spend EP they have to update their racial info though.
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Post by katasi on Mar 4, 2008 21:32:20 GMT -5
Hey everyone, figured I'd start this thread. Finally got the Morhu's first post up, yay! This is a thread for compairing RP styles andpersonal opinions of the game.
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Post by katasi on Mar 5, 2008 1:07:58 GMT -5
I'm not really sure how to handle it. I was just thinking that Drow, despite being a subrace of elves, have tech that is totally different than regular elves.
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Post by katasi on Mar 4, 2008 20:19:08 GMT -5
Since I know this will come up in the future, how do you intend to handle sub-races?
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Morhu
Mar 18, 2008 22:37:53 GMT -5
Post by katasi on Mar 18, 2008 22:37:53 GMT -5
The Sunflash Demi-Pack- 52 members, led by Sunclaw and Brightfang.
The whole Sunflash pack has joined in Sunbeam's work. Now his mate Firebright has something to add. From the bones of a Silverbuck that was killed she fashions tools for him to use.
+1 EP to Bone Leatherworking Tools
While she does this Sunflash and his small group of helpers and trainees continue to slowly perfect the art of tanning and leatherworking.
+1 EP to Tanning +1 EP to Leatherworking
The Leafclaw Demi-Pack 51 members, led by Shadowrun and Windleaf Mid-Summer at the Leafclaw's territory is a time when many herbs and plants grow. A particularly smart Morhu, Flowerblossom, has come up with a brilliant idea. She carefully goes through the various herbs, checking them on various animals as to their effects, then testing them on her pack members to see if they have the same effects.
+2 to Herbal Medicine
Throughout the Morhu the increased Birthrate slows slightly, but still goes up a bit.
+1 EP to High Birth Rate
The average intelligence of the Morhu is slowly going up as well
+2 EP to intelligence
They are also becoming better at hunting, not really all that surprising
+2 EP to Hunting
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Morhu
Mar 18, 2008 14:09:27 GMT -5
Post by katasi on Mar 18, 2008 14:09:27 GMT -5
The Sunflash Demi-Pack- 40 members, led by Sunclaw and Brightfang.
Sunbeam continues his studies of tanning throughout the year, learning more about it.
+2 EP to tanning.
He also begins to work with his leather, shaping it into items, crud, but useful.
+2 EP to Leatherworking
The Rastfang Demi-Pack- 55 members, led by Bloodclaw and Deathflash
The Rastfangs attack the weaker Hunters. They lose 5 of their warriors, but kill most of the male Hunters and 3 of the females, and enslave the rest.
The Morhu continue to be increasingly fertile.
+6 EP to High Fertility Rate
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Morhu
Mar 11, 2008 14:38:41 GMT -5
Post by katasi on Mar 11, 2008 14:38:41 GMT -5
Over the rest of the year Sunbeam continues to hunt animals and tries to perfect the tanning of them, slowly getting better.
Tanning +2
The Rastfang Demi-Pack continues to track the Hunter Demi-Pack, Bloodclaw has decided to capture them instead of robbing them, he is poised to trap them after the winter ends.
All accross the Morhu's land the Morhu are becoming more fertile.
High Fertiliy Rate + 7
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Morhu
Mar 4, 2008 21:22:18 GMT -5
Post by katasi on Mar 4, 2008 21:22:18 GMT -5
Sring
The Sunflash Demi-Pack- 30 members, led by Sunclaw and Brightfang.
Sunclaw sits down on a rock next to his mate Brightfang in the cool spring air, happy that winter has passed. His mate nuzzles him affectionatly while keeping her eyes on their pups. Sunflash looks around at his family and friends, he knows every member of his pack personally, having known them since he or they where born.
Suddenly from out of nowhere a rast comes slithering through the grass. Sunclaw leaps from his spot, Brightfang right behind him. The rast strikes at the nearest Morhu, sinking it's fangs into her heel as she tries to run away. One of the nearby warriors sneaks up behind the rast and jams his razor sharp claws into it's head, killing it instantly. The struck Morhu fights for her life for the next 3 hours before succuming to the poison. Meanwhile Sunbeam, the Morhu who killed the rast, takes it and tears the skin off, ruining most of it, but leaving him with a nice piece, small, but sturdy. He cleans the blood of in a nearby spring and hides it among some nearby rocks for later use, showing several of his good friends what he did.
-1 Morhu +1 Tanning
The Northwind Demi-Pack- 30 members, led by Windflash and Wildfang
Windflash moes silently among the trees, a Silverbuck is nearby. He signals the rest of his Hunting party to silently surround their prey as he comes up behind it, hoping to catch it by surprise. He sneaks up silently behind and leaps onto it's back, biting down hard on it's spine, hoping to paralize it. He fails and is thrown to the ground and raked several times with the beast's antlers before two more Morhu leap at the Silverbuck, one takes an antler stright through the chest, dying as he falls, the other manages to get under the beast's neck and snap it's jaws closed around it's jugular, killing it instantly as Windflash's world becomes dark with death.
-2 Morhu
The Silverbuck Demi-Pack- 40 members, led by Whitefang and Quickstrike
The Silverbuck Demi-Pack is hunkered down in the face of a storm, glad to have found a cave large enough for all of them to hide in. It howls around them for three days before letting up. After it has let up they find a large herd of Manu nearby and settle into the cave long-term.
The Rastfang Demi-Pack- 40 members, led by Bloodclaw and Deathflash
In their hunts the Rastfang Demi-Pack stumbles upon the trail of the Hunter demi-pack and Bloodclaw sends 10 of his best fighters and hunters out to find them, hoping to get easy food from them. The Rastfang's are more dark hearted than most Morhu, and perfectly willing to destroy another pack to better their own life.
Nothing else major happens during the spring in any other Demi-Packs, unless some god has something to add.
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Morhu
Mar 4, 2008 20:16:10 GMT -5
Post by katasi on Mar 4, 2008 20:16:10 GMT -5
Morhu
Intelligence: EP 12/ SP 11 not the most intelligent of creatures, but then again they don't value it anyway. Why should they, after all they are hunters and gathers and pride themselves on that. Their bodies will naturally take care of them, why worry? Toughness: EP 30/ SP 20 Morhu are fairly tough creatures compared to other races. They need to be for when prey gets a chance to fight back. Agility: EP 10/ SP 10 decently, but certainly not blindingly fast, the Morhu tend to use the same tactics as wolves when hunting, relying only partially on speed and agility. After all, in their culture, there is only the hunt, and the pack, and who would need more than that? Strength: EP 10/SP 10 a mediocre race as far as strength is concerned, other parts of them have evolved faster than their muscles, but their muscles are working hard to catch up. Language: Communicate via scent, EP 5/ SP 5 They can not "speak" as other races do, but instead emit an odor that others of their race can pick up and understand. They can pick up these communication scents at up to 50 feet. Grasping Appendage: They have 2 hands, EP 5/SP 5 They have 5 fingers, but they do not have opposable thumbs. Claws: 10 EP/10 SP Morhu have claws as sharp and hard as flint. High Fertlity Rate: 14 EP/12 SP: The Morhu are very fertile, they gain +.5% population per SP they have.
Tech Hunting:12 EP/ 11 SP [stacks 25% with Martial Arts for 13 SP total] Masters of the hunt, Morhu follow the same hunting techniques used by wolves, as well as ones the have developed for themselves. With their emphasis on the hunt, it's no surprise that this is their main science Hunting Tactics: 10 EP/10 SP [stacks 100 % with Hunting for 20 SP total] The Morhu, being masters of the hunt, are masters at the art of using tactics for the hunt, making them far better at taking down prey. Martial Arts: 10 EP/10 SP [stacks 50% with claws and 25% with Hunting for 14 SP total] They know their bodies, and they know how to use them. Hunting has taught them how to use their bodies for fighting purposes and they have learned it quickly. Do not mess with them, they do know how to sever a creatures jugular or break it's neck with their bare hands, even if they don't understand HOW this works, they understand that it DOES work. Their martial arts depend heavily on their claws, making them deadly combatants. Warm Fur:10 EP/10 SP Living in a temperate environment, Morhu fur is neither extremely warm, or extremely short, it is a decent mix of both. Strong Immune System:10 EP/10 SP Their immune system is strong, allowing them to eat meat even after it has rotten for weeks. This allows them to get everything they can out of the food they hunt. Poison Resistance: 5 EP/5 SP [full stacking with Strong Immune System for a total of 10 SP] Their strong immune system has given birth to resistance to poison and other chemicals that cause damage to their cells. Bone Leather Working Tools: 1 EP/1 SP Sunbeam's mate, Firebright, has given the basics of these to the Morhu to aid in her husband's discovery. They are brittle and not well made, but they are better than just using claws. Tanning: 6 EP/6 SP Sunbeam has invented the art of the tanner, teaching some members of his pack to do the same. It is rough and destroys most of the skin, and doesn't preserve it well. but there is a little left over that they might soon learn how to use. Leather Working: 3 EP/3 SP (Stacks for 50% with Tanning and 100 % with Bone Leatherworking Tools with tanning for 5 SP) Sunbeam has continued his learning in tanning to allow him to work the leather he creates. Herbal Medicine: 2 EP/2 SP By observing herbs and their effects on animals and her fellow Morhu, Flowerblossom has discovered the beginnings of Herbal Medicine. While many herbs are still undocumented, it has a start to it now.
The Morhu seem to be evolved from some sort of wolf like creature. They form packs, lead by an Alpha male and female, who gain this position by strength. They no nothing about magic, and value hunting and physical ability. They cannot make fire, since they don't need it. They eat their food raw, and their fur keeps them warm.
Social Structure and Community The normal social structure for the Morhu is the Pack, containing between 100 and 1000 Morhu. 2 or more Packs can form into a Major Pack, and this is common in places with extremely good hunting, or to fend off attack. A group of Morhu of less than 100 is called a Demi-Pack
A pack is separated into three ranks, or castes.
The Alphas There are only ever two Alphas in a pack. These are the strongest and toughest Morhu in the pack. Each year they are challenged for the position, making sure that the strongest is always in charge. When a Major Pack is formed, all the Alphas from the packs going into it battle, and the Alpha that wins leads the movements for as long as the Major Pack stays together.
The Betas Most other Morhu fall into the Betas. The Betas have no real political power, and are completely sub servant to the Alphas. After all, the Alphas have proven themselves the most worthy to lead.
The Omegas These are essentially slaves to the other Morhu, although not in name. They are born into this caste simply by an unlucky bith. If a Morhu has more than 3 pups in a litter [the average amount], only the first 3 become Betas, the others become Omegas. Omegas are taught how to hunt and how to use the Morhu Martial Arts, but beyond this basic training they are not allowed to hunt, they are the scavengers and gatherers. An Omega may become an Alpha if they can defeat the existing Alpha in combat, but due to Omegas lack of practice fighting, this is rare. Omegas that show great ability are often taken as mates by Betas [the Alphas only mate with eachother].
Mating Morhu normally mate for life, but exceptions can be found. The Alpha only mates with the other Alpha, and if the other Alpha changes the one who didn't change, changes mates.
Child Raising Morhu children are called pups. They are raised by their mother in seclusion from the pack for their first month, after which she brings them into the pack.. After this the entire pack will help to teach the pup, though pups tend to remain mostly with their mother's for the five years. After this point the pups become fully part of the pack as adults.
[Morhu live about 25 years, assuming they are not killed at a younger age]
Prey The favorite prey of the Morhu is the silverbuck. A deer with silvery skin and razor sharp horns. It is dangerous to hunt, it's horns are able to hack a Morhu to bits in seconds... if the Morhu doesn't break it's neck or sever it's jugular first, which is the whole point of Morhu Martial Arts. The more common prey however, is a creature much like a sheep, called them Manu. About the same size as a large cow, they have wool just like sheep. The only difference is that Manu have the ability to run up to 70 KPH, meaning that the Morhu must make good use of their hunting tactics. The also hunt the slower, but less nutritious Vellom. Vellom are about the size of a sheep and move about as fast, but are very fatty and not very nutritious.
Predators Few creatures would cross the Morhu, but the feline clawtigers will. About 10 feet long at full growth, with razor sharp claws and teeth, it really looks similar to a tiger... with one big difference, the claws of a clawtiger inject a poison as deadly as cobra venom. Speaking of cobras, the other predator of the Morhu is a snake of about a foot in length. It is called a rast and resembles a tiny cobra. Unlike cobras, the rast has learned to use it's fangs not only to inject venom, but to suck out the fluids as their venom digests their victim from the inside out.
A:8 R:4
[Due to the tough life they lead with so many predators running around and even prey that can kill them the Morhu have a lower population than other races, but have evolved faster- they have traded 700 of population for 35 EP]
In the northern hex there will be two demi-packs of 30 members each, for a total of 60
The Sunflash Demi-Pack- 79 members, led by Sunclaw and Brightfang. 41 M/38 F 50 Betas (9 first year pups, 8 second year pups,6 third year pups) 27 Omegas (18 first year pups, 4 second year pups,5 third year pups) -Notables: Sunbeam (Invented Tanning and Leather Working) Firebright (Invented Bone Leather Working Tools)
The Northwind Demi-Pack- 68 members, led by Wildfang 25 M/43 F 56 Betas (10 first year pups, 11 second year pups,8 third year pups) 11 Omegas (7 first year pups, 4 second year pups)
Hex Total=147
The southern hex will have a single demi-pack with 40 members
The Silverbuck Pack- 109 members, led by Whitefang and Quickstrike 62 M/42 F 64 Betas (16 first year pups, 10 second year pups, 8 third year pups) 43 Omegas (19 first year pups, 11 second year pups, 5 third year pups)
Hex Total=109
the western hex will have 4 demi-packs, one with 25 members, one with 30, one with 40, and the last with 15
The Rastfang Demi-Pack- 99 members +35 slaves, led by Bloodclaw and Deathflash 64 M/35 F 47 Betas (11 first year pups, 9 second year pups, 6 third year pups) 46 Omegas (21 first year pups, 10 second year pups, 9 third year pups) 6 M/21 F 35 Slaves (10 first year pups, 6 second year pups,7 third year pups)
The Hearttree Demi-Pack- 68 members, led by Barkrush and Sunlight 24 M/44 F 66 Betas (17 first year pups, 12 second year pups. 9 third year pups)
The Runner Demi-Pack- 33 members, led by Lightfoot and Quickflash 7 M/18 F 31 Betas (8 first year pups, 6 second year pups, 4 third year pups)
Hex Total= 235
The eastern hex will have three demi-packs of 30, and one of 20
The Leafclaw Demi-Pack 68 members, led by Shadowrun and Windleaf 44 M/24 F 50 betas (10 first year pups, 10 second year pups, 5 third year pups) 16 Omegas (7 first year pups, 2 second year pups, 4 third year pups) -Notables Flowerblossom (Invented Herbal Medicine)
The Rainstorm Demi-Pack- 72 members, led by Moonbeam and Swiftpaw 37 M/35 F 70 Betas (18 first year pups, 13 second year pups, 11 third year pups)
The Moonlight Demi-Pack- 72 members, led by Starlight and Shadowtail 44 M/28 F 44 Betas (10 first year pups, 7 second year pups. 5 third year pups) 26 Omegas (8 first year pups, 8 second year pups, 4 third year pups)
The Manu Demi-Pack- 52 members, led by Preyjumper and Whitefur 27 M/24 F 45 Betas (13 first year pups, 8 second year pups, 6 third year pups) 5 Omegas (5 second year pups)
Hex Total=264
Total Morhu=755
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Post by katasi on Mar 1, 2008 17:20:52 GMT -5
you have the forest area surrounded by desert all the way to the right and roughly halfway between the north and south, with the 4 6s. I want that for the Morhu
In the northern hex there will be two demi-packs of 30 members each, for a total of 60
The southern hex will hae a single demi-pack with 40 members
the western hex will hae 4 demi-packs, one with 25 members, one with 30, one with 40, and the last with 15
The eastern hex will have three demi-packs of 20, one of 15 , and one of 35
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Post by katasi on Apr 12, 2008 19:59:24 GMT -5
I'm still active, I've had no internet lately, and now I'm going away for a week... so I might not be posting for awhile, but things will pick back up for me, sorry for an inconveniance.
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Post by katasi on Mar 24, 2008 19:43:38 GMT -5
In the northern hex there will be two demi-packs of 30 members each, for a total of 60
The Sunflash Demi-Pack- 79 members, led by Sunclaw and Brightfang. 41 M/38 F 50 Betas (9 first year pups, 8 second year pups,6 third year pups) 27 Omegas (18 first year pups, 4 second year pups,5 third year pups) -Notables: Sunbeam (Invented Tanning and Leather Working) Firebright (Invented Bone Leather Working Tools)
The Northwind Demi-Pack- 68 members, led by Wildfang 25 M/43 F 56 Betas (10 first year pups, 11 second year pups,8 third year pups) 11 Omegas (7 first year pups, 4 second year pups)
Hex Total=147
The southern hex will have a single demi-pack with 40 members
The Silverbuck Pack- 109 members, led by Whitefang and Quickstrike 62 M/42 F 64 Betas (16 first year pups, 10 second year pups, 8 third year pups) 43 Omegas (19 first year pups, 11 second year pups, 5 third year pups)
Hex Total=109
the western hex will have 4 demi-packs, one with 25 members, one with 30, one with 40, and the last with 15
The Rastfang Demi-Pack- 99 members +35 slaves, led by Bloodclaw and Deathflash 64 M/35 F 47 Betas (11 first year pups, 9 second year pups, 6 third year pups) 46 Omegas (21 first year pups, 10 second year pups, 9 third year pups) 6 M/21 F 35 Slaves (10 first year pups, 6 second year pups,7 third year pups)
The Hearttree Demi-Pack- 68 members, led by Barkrush and Sunlight 24 M/44 F 66 Betas (17 first year pups, 12 second year pups. 9 third year pups)
The Runner Demi-Pack- 33 members, led by Lightfoot and Quickflash 7 M/18 F 31 Betas (8 first year pups, 6 second year pups, 4 third year pups)
Hex Total= 235
The eastern hex will have three demi-packs of 30, and one of 20
The Leafclaw Demi-Pack 68 members, led by Shadowrun and Windleaf 44 M/24 F 50 betas (10 first year pups, 10 second year pups, 5 third year pups) 16 Omegas (7 first year pups, 2 second year pups, 4 third year pups) -Notables Flowerblossom (Invented Herbal Medicine)
The Rainstorm Demi-Pack- 72 members, led by Moonbeam and Swiftpaw 37 M/35 F 70 Betas (18 first year pups, 13 second year pups, 11 third year pups)
The Moonlight Demi-Pack- 72 members, led by Starlight and Shadowtail 44 M/28 F 44 Betas (10 first year pups, 7 second year pups. 5 third year pups) 26 Omegas (8 first year pups, 8 second year pups, 4 third year pups)
The Manu Demi-Pack- 52 members, led by Preyjumper and Whitefur 27 M/24 F 45 Betas (13 first year pups, 8 second year pups, 6 third year pups) 5 Omegas (5 second year pups)
Hex Total=264
Total Morhu=755
They also gain 32 pups from High Fertility Rate
10 go into the rastfangs 10 go into the silverbucks, making them now a pack, not a demi-pack 10 go into the sunflashes 2 go into the rastfangs' slaves
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Post by katasi on Mar 18, 2008 16:02:01 GMT -5
lol, yeah, the Morhu could be in their spot for a LONG time.
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Post by katasi on Mar 18, 2008 14:47:14 GMT -5
Crud, and I thought 1/week was going to be way too slow. Population changes: 306->312 408->416 204->208 102->104 Is the population calculator working right? It gives +2% regardless of the land's fertility (Well, excepting 0). Or is the only difference between 1 and 10 fertility hexes how many beings they can hold? Yeah, kinda. The fertility rating doesn't increase how many you get, but if you go over how much that fertility rating can hold it will decrease the amount you get.
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